Stabile Wards

These wards have a rigid attitude towards their relationship to the line. They either have to be on the line, or off the line, and they don't change their minds about this.
Poste's Breve, Dente di Cenghiaro, Porta di Ferro Mezana and Dente di Cenghiaro all need to have their points on the line. They're at a disadvantage if they're off the line, even the slightest degree.
Coda Longa, on the other hand wants to keep it's point off the line. This gives it maximum time to react, and get the blade in play. It keeps the blade length hidden. It maximizes the distance from the opponent. In addition the fastest way to get it moving is to simply push down on the pommel, while throwing the quillons forward, if it's off line, this will cause the attack to be off line. Coda Longa has the same attitude towards the line, it's just in the opposite direction.

Boar's Tooth

This is Dent di Zengiaro because this is the way that the wild boar strikes. She places great thrusts from below to end at the face and does not move with a step and returns with a fendente through the arms. And sometimes delivering a thrust at the face and goes with the point upright, and in that act of thrusting she accreases the foot that is in front and returns with a fendente to the head and the arms and it returns to its guard and quickly does another thrust with and accrease of the foot and it defends well from the Gioco Stretto.

Long Tail

This is the position of the long tail that is extended backwards to the ground, it can place thrusts and in front it can cover and strike. And if it passes forward and strikes through with Fendente, to the Giocco Stretto it enters without failure, because this guard is good for waiting because it can quickly go into other ones.

Middle Boar's Tooth

This is the Dente di Zengiaro lo Mezano and because there are two Denti di Zengiaro the one is Tutta, the other is Mezani therefor is named middle, because she stays int he middle o the body and that which the said tooth can the middle tooth can do. And in the same way of the Wild Boar does the traverse in this way he does it with the sword which always wound with the sword traversing the sword of the companion. And it always throws thrusts and discovers his companion and always destroys his hands and sometimes the head and the arms.

Middle Iron Door

This is Mezana Porta di Ferro because she stays in the middle and is a strong guard but she requires a long sword. She throws strong thrusts and beats with force the sword upwards and returns with the Fendente for the head or for the arms and also she returns to her guard. But she is called porta because she is strong and moreover is a strong guard who is evil and can break without peril and coming to close.

Short Point

The key to this ward is footwork and keeping moving. Keep the blade on-line, and use the thrust to constantly probe your opponents defenses. The blade's point staying on the line keeps you opponent from closing. This is why it's a stable ward, that has no stability. The blades attitude towards the line, is that it must stay on the line, however body's attitude towards the line is that it must get off the line.

Use footwork and the thrust to keep your opponent off guard. Constantly moving and thrusting keeps your opponent off balance and adjusting to what you do, allowing you to confuse your opponent and hide your real attack.

Think of the way a boxer uses the jab. Jab, move. Move, Jab. Jab, right cross. The jab probes and creates a hole for the right. The thrust probes and creates a hole for the cut. Just standing their and jabbing leaves you a target, and not threat. So does just standing their and thrusting.