These wards are attitudinally ambiguous with regard to the line. You can hold (not referring to how you grip the sword) them rigid or loose with regard to the line.
Both di Dona for instance have an alternate form where the blade is pointing right down the line. Porta di Fero can be done with the blade anywhere in the front right between 12:30 and 3:00. The blade, in terms of where it is on the line, is fluid. It can be held on the line. It can be off the line.
The name is also suggestive I think. Pulsativa, pulsive or impulsive. A pump fake of the blade could be considered a pulse. If you just want to react to your opponent, that's impulsive. Again these types of things are dictated by the situation, and skill of all the fighters involved.
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This ward is good against any hand held weapon, as long as your blade is not too long. You can pass with a cover, to close the distance. This is also an excellent ward for exchanging the thrust, and thrusting yourself. You can also break the thrust easily from this ward. Any cut you make from this ward, is also a cover, and you should always move with a step when doing so.
This is an excellent ward for defense, and threatening the attack.
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This is Posta di Donna la Senestra that of covering and of striking she is always read. She makes great blows and breaks the thrust and beats them to the ground. And enters to the Gioco Stretto plays of she knows how to traverse. These plays this guard knows how to do them well. |
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This is the most common ward seen in the sword in 2 hands section of the getty manual. He shows it with both feet pointing to the rear, and sword behind the head pointing at the opponent. He shows it with the left arm up over the head, with the sword straight down the back. The one thing that they all have in common is that the tip is past the rear shoulder, and that the quillon are either at the shoulder, or above it. They all pretty much work the same.
You can make all 6 blows and thrust from here. Most wards, and covers can be broken because of the power generation.
In general, you want to advance traverse when making a cut. While you have a lot of power, it also takes a longer tempo to reach your target.
You can cover every line of attack. It's also easy to exchange, or break the thrust.