This play teaches what happens when you're crossed at the middle of the blade. You have 2 options again, either traverse and cut to the arms, or if your opponents blade is close enough, grab his blade, and attack.
| Tempo | Performer | Starting Ward | Cut/Action | Footwork | Ending Ward |
|---|---|---|---|---|---|
| 1 | Scholar | Short Ward | Falling Cut to Players Arms | Advance Traverse1 | Short Ward |
| 2 | Scholar | Short Ward | Thrust | Pass or Advance2 | Long Ward |
| Tempo | Performer | Starting Ward | Cut/Action | Footwork | Ending Ward |
|---|---|---|---|---|---|
| 1 | Scholar | Short Ward | Left hand grabs opponents blade, gripping it above his own. | Short Ward | |
| 2 | Scholar | Short Ward | Falling cut or Thrust, Kick if close enough after3 | Pass | Long Ward |
The player and scholar have started as they did in the first play, only they are crossed at the middle of their blades. Their hands and arms are closer then in the first play.
The scholar takes a traversing step and gets a very nice line at both arms of the Player. The scholar cuts fendente into the arms. The scholar is prevented from the thrust by the closeness of the hands, and the angle of the blades themselves. The scholar has to only grab the Scholars blade and counter attack herself.
The traversing step can be either a passing, or advancing traverse, depending on range, and other circumstances. The farther along your opponents circle you go, the better a line you get at the arms and hands. However, the longer it takes as well. You need to move far enough that the Players quillons are out of the way, but not so far that the Player has time to do something else.
As always a cut to the hands or arms leads to a thrust to the body or face.
The second solution is to simply grab the blade, cut or thrust, and kick your opponents leg. When you grab the opponents blade, you do so with the palm out, and thumb down. If you grab it any other way, you risk getting your hand cut. After you grab it, you can rotate the grabbing hand palm in, while bringing it to your hip. You can also leave it in place, as shown.
Now you can immediately launch an attack of your own.
Or, if you like, kick your opponent.